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Clan Rewards Jutsus [S1 - S56]

Jutsu Clan Reward Ninja Saga Season 1 – Season 56 :


Season 1: [Rewarded for Mahogakure]
Kinjutsu: Death Touch Palms
Damage: 248
CP: 10
Cooldown: 10
Screenshot_30
Effect: (Kinjutsu) A technique that attacks meridian to stop CP flow in body. Defender cannot use any jutsu and charge for 2 turns. (Using taijutsu reduce your HP by 5%)

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Season 2: [Rewarded for Zheninjas]
Kinjutsu: Profusion of Ghost
Damage: 0
CP: 200
Cooldown: 12
Screenshot_32
Effect: (Kinjutsu) Hallucinate the enemy and make them feel being bounded, by hundred ghosts. (Reduce CP by 55%, put target’s skill into cooldown for 1 turn)

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Season 3 : [Rewarded for Zheninjas]
Kinjutsu: Ecstasy of Sound
Damage: 0
CP: 200
Cooldown: 14
Screenshot_33
Effect: (Kinjutsu) Hallucinate target with ecstatic sound to restrict target and reduce attack damage by 100% (2 turns).
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Season 4 : [Rewarded for Zheninjas]
Kinjutsu: Sakura Ryu
Damage: 328
CP: 10
Cooldown: 10
Screenshot_34
Effect: (Kinjutsu) Hit target’s organs and disable him from healing himself for 6 turns. (Using taijutsu reduce your HP by 5%)
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Season 5 : [Rewarded for Emblem Elite]
Kinjutsu: Cube Illusion
Damage: 0
CP: 200
Cooldown: 14
Kinjutsu Cube Illusion
Effect: (Kinjutsu) Form a kekkai around target. Target need to consume extra 40% CP, and reduce 2% HP and CP when attack with weapon. (4 turns)
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Season 6 : [Rewarded for Emblem Elite]
Kinjutsu: Pishamen Ryu
Damage: 164
CP: 10
Cooldown: 12
Screenshot_36
Effect: (Kinjutsu) After using this skill on a target, anyone who attack the same target within the coming 3 turns can recover HP. (Amount: 60% of damage made) (Using taijutsu reduce your HP by 5%)
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Season 7 : [Rewarded for Zheninjas]
Kinjutsu: Silver Chain Bundle
Damage: 0
CP: 200
Cooldown: 14
Kinjutsu Silver Chain Bundle
Effect: (Kinjutsu) Lock target for 3 turns when HP is below 50%, reduce attack damage by 100% when target HP is 50% or above.
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Season 8 : [Rewarded for Zheninjas]
Kinjutsu: Yatagarasu
Damage: 0
CP: 200
Cooldown: 14
Kinjutsu Yatagarasu
Effect: (Kinjutsu) The first enemy who attack the user after the buff will receive a random status (stun, sleep, restriction, meridian seal) (4 turns)
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Season 9 : [Rewarded for Zheninjas]
Kinjutsu: Fiery Night Phoenix
Damage: 164
CP: 10
Cooldown: 10
Kinjutsu Fiery Night Phoenix
Effect: (Kinjutsu) Give a fiery punch to target and inflict burning. (Reduce HP by 3%) (4 turns)
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Season 10 : [Rewarded for Emblem Elite]
Kinjutsu: Dynamic Dragon Strike
Damage: 328
CP: 10
Cooldown: 10
Screenshot_40
Effect: (Kinjutsu) Create a dragon-shaped air pressure to crash target and reduce his attack damage by 98%. (4 turns) (Using taijutsu reduce your HP by 5%)

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Season 11 : [Rewarded for Pasukan Kamikaze]
Kinjutsu: Darkness Chain Seal
Damage: 0
CP: 200
Cooldown: 14
Screenshot_41
Effect: (Kinjutsu) Seal target’s power by the dark chains, reduce 130% target dodge rate; and extra 130% dodge rate during target’s attack. (2 turns)
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Season 12 : [Rewarded for Zheninjas]
Kinjutsu: Kejsumaru
Damage: 0
CP: 200
Cooldown: 14
Kinjutsu Kejsumaru
Effect: (Kinjutsu) Inflict bloodfeed – recover HP after attack. (Amount: 130% of the attack damage) (3 turns)
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Season 13 : [Rewarded for Zheninjas]
Kinjutsu: Violent Quake Fist
Damage: 488
CP: 10
Cooldown: 10
Screenshot_43
Effect: (Kinjutsu) Focus attack your enemy’s heart and remove all positive status effect as well as reduce his dodge rate by 20%. (3 turns) (Using taijutsu reduce your HP by 5%)
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Season 14 : [Rewarded for Elite Latina]
Kinjutsu: Meridian Breakthrought
Damage: 0
CP: 10
Cooldown: 14
Kinjutsu Meridian Breakthrough
Effect: (Kinjutsu) Create a chakra armor that bounces 90% damages back to enemy and recover 8% HP. (3 turns)­­ (Using taijutsu reduce your HP by 5%)
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Season 15 : [Rewarded for Elite Latina]
Kinjutsu: Great Ball of Devil World
Damage: 0
CP: 200
Cooldown: 14
Kinjutsu Great Ball of Devil World
Effect: (Kinjutsu) Release a dark kekkai to weaken enemies’ volition. Reduce 35% damage, dodge, and purify chance. (5 turns)
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Season 16 : [Rewarded for Indonesia All Star]
Kinjutsu: Camouflage Make-Up
Damage: 0
CP: 200
Cooldown: 14
Screenshot_46
Effect: (Kinjutsu) Use camouflage to hide yourself. Remove all negative status for once; ignore all attack damages (3 turns).
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Season 17 : [Rewarded for Latin Blood]
Kinjutsu: Meteor Blast
Damage: 648
CP: 10
Cooldown: 12
Kinjutsu Meteor Blast
Effect: (Kinjutsu) Focus power on the legs, and use all the muscle power to perform a kick combo. Immediately reduce target CP by 75%; and reduce his attack damage by 50%. (3 turns) (Using taijutsu reduce your HP by 5%)
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Season 18 : [Rewarded for Emblem Elite]
Kinjutsu: Shadow of Nightmares
Damage: 0
CP: 200
Cooldown: 14
Kinjutsu Shadow of Nightmares
Effect: (Kinjutsu) Incept nightmares to target’s mind to drain 25% of target’s CP, and Inflict chaos. (2 turns)
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Season 19 : [Rewarded for Jounin Gakure]
Kinjutsu: Mask of Hell Gate
Damage: 0
CP: 200
Cooldown: 14
Kinjutsu Mask of Hell Gate
Effect: (Kinjutsu) Hallucinate target with ecstatic sound – decrease target’s rate to critical, dodge, combustion, purify and reactive force by 80% (4 turns).
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Season 20 : [Rewarded for Emblem Elite]
Kinjutsu: Air Pecker Palm
Damage: 648
CP: 10
Cooldown: 5
Kinjutsu Air Pecker Palm
Effect: (Kinjutsu) Directly attack target’s weak point, target will receive extra 100% damage in next turn.
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Season 21 : [Rewarded for Jounin Gakure]
Kinjutsu: Meridian Break Step
Damage: 648
CP: 10
Cooldown: 10
Screenshot_51
Effect: Focus in target’s meridian, and kick into pressure point rapidly which target fail to use jutsu and charge for 2 turns
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Season 22 : [Rewarded for Emblem Elite]
Kinjutsu: Muscle Front Beheading
Damage: 648
CP: 10
Cooldown: 10
Screenshot_52
Effect: (Kinjutsu) Interrupt enemy’s nervous system which disallow any weapon attack. Also will use up 300% CP on any jutsu (3 turns) (reduce 5% HP after used)
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Season 23 : [Rewarded for Jounin Gakure]
Kinjutsu: Yato
Damage: 0
CP: 200
Cooldown: 14
Screenshot_53
Effect: (Kinjutsu) Use black feathers to create an illusion zone to give mental attack. This will remove all positive status effect as well as reduce his dodge by 60% (3 turns)
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Season 24 : [Rewarded for Emblem Elite]
Kinjutsu: Detach Of Soul
Damage: 0
CP: 200
Cooldown: 14
Screenshot_54
Effect: (Kinjutsu) Drain target’s spirit level, directly absorb their 20% HP & CP
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Season 25 : [Rewarded for Human Born To Die]
Kinjutsu: Mushin Kiten Jutsu
Damage: 0
CP: 200
Cooldown: 14
Screenshot_55
Effect: (Kinjutsu) Erase enemy self conscious and militant. Enemy’s positive status will be removed; and stun (1 turn)
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Season 26 : [Rewarded for Jounin Gakure]
Kinjutsu: Scissor
Damage: 0
CP: 200
Cooldown: 14
Screenshot_56
Effect: (Kinjutsu) Use chakra to change energy into physical body, target will receive extra 60% damage. (3 turns)
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Season 27 : [Rewarded for Jounin Gakure]
Kinjutsu: Ame No Futodama
Damage: 0
CP: 200
Cooldown: 18
Screenshot_57
Effect: (Kinjutsu) Summon Ame No Futodama to absorb everything. All enemy’s CP reduce 75%
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Season 28 : [Rewarded for Emblem Elite]
Kinjutsu: Paper
Damage : 0
CP : 400
Cooldown : 8
Screenshot_58
Effect : (Kinjutsu) Use chakra tu change energy into physical body, reduce his attack damage by 98%. (4 Turns)
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Season 29 : [Rewarded for Jounin Gakure]
Kinjutsu: Shunsatsu
Damage : 648
CP : 10
Cooldown : 0
Screenshot_59
Effect : (Kinjutsu) Thousands hits in rapid succession, disable target from healing himself for 6 turns.
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Season 30 : [Rewarded for Jounin Gakure]
Kinjutsu: Rock
Damage : 0
CP : 200
Cooldown : 14
Screenshot_60
Effect : (Kinjutsu) Use chakra tu change energy into physical body, reduce 130% target’s dodge rate , and extra 130% dodge rate during target’s attack. (2 Turns)
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Season 31 : [Rewarded for Jounin Gakure]
Kinjutsu: Gara Jinrai
Damage : 648
CP : 10
Cooldown : 5
Screenshot_61
Effect : (Kinjutsu) Attack at spend so high that enemies cannot respond to it. This Taijutsu is extremely accurate and can be used frequently
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Season 32 : [Rewarded for Jounin Gakure]
Kinjutsu: Devil’s Seal
Damage: 300
CP: 10
Cooldown : 10
Screenshot_31
Effect: Use the power of the darkness to drain 33% of target’s CP, and inflict chaos. (2 turns)
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Season 33 : [Rewarded for Jounin Gakure]
Kinjutsu: Raising Dragon Strike
Damage: 300
CP: 10
Cooldown: 10
Screenshot_1
Effect: Summon the sleeping dragon under the ground to attack enemy to reduces target’s attack attack damage by 50% and prevent him from healing himself
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Season 34 : [Rewarded for Jounin Gakure]
Kinjutsu: Blood Butterfly Curse
Damage: 0
CP: 360
Cooldown: 12
Screenshot_2
Effect: (Kinjutsu) Create bloody illusion to petrify target (4 turns) (petrified target cannot take any actions but will receive no damage, except damage over time)
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Season 35 : [Rewarded for Jounin Gakure]
Shadow Assassin Fist
Damage: 640
CP: 10
Cooldown: 8
Screenshot_4
Effect: (Kinjutsu) Highest state of Kinjutsu. Attack and stun enemy with high speed. This taijutsu can be used frequently.
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Season 36 : [Rewarded for Jounin Gakure]
Kinjutsu: Demon Raging Fist
Damage: 777
CP: 10
Cooldown: 10
Screenshot_8
Effect: (Kinjutsu) A high-damage Taijutsu which can 100% stun target for 1 turn.
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Season 37 : [Rewarded for Last Ninjas]
Kinjutsu: Drunken Boxing
Damage: 600
CP: 100
Cooldown: 4
Screenshot_15
Effect: (Kinjutsu) Increase all damage done by 50% to all attack next turn. This kinjutsu can be used frequently
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Season 38 : [Rewarded for Last Ninjas]
Kinjutsu: Yami Shokushu
Damage: 0
CP: 200
Cooldown: 14
Screenshot_18
Effect: (Kinjutsu) Using Power of chakra to create the Tentacles of Darkness, remove all positive status effect as well as reduce his dodge rate by 35% (3 turns).
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Season 39 : [Rewarded for Jounin Gakure]
Kinjutsu: Ice Hammer
Damage: 0
CP: 280
Cooldown: 14
Screenshot_13
Effect: (Kinjutsu) Create a delusion of crystal hammer to inflict frozen (stun target but target damage taken will be reduced by 80%) (4 turns).
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Season 40 : [Rewarded for Jounin Gakure]
Kinjutsu: Hidden Shadow Great
Damage: 0
CP: 200
Cooldown: 14
Screenshot_10Effect: (Kinjutsu) Strangle Target with a snake illusion. Drain 25% of target’s CP, and inflict Chaos. (2 turns)
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Season 41 : [Rewarded for Last Ninjas]
Kinjutsu: Curse of Darkness
Damage: 0
CP: 270
Cooldown: 13
Screenshot_21Effect: (Kinjutsu) Summons a scary zombies which weakens the opponent. Reduce his attack damage by 40%. (8 turns)
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Season 42 : [Rewarded for Jounin Gakure]
Kinjutsu: Fire Giant Pit
Damage: 170
CP: 370
Cooldown: 8
Screenshot_25
Effect: (Kinjutsu) A fire explosion form the ground. Reduce target HP by 8% for 4 turns.
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Season 43 : [Rewarded for Jounin Gakure]
Sparkling Lotus
Damage: 0
CP: 180
Cooldown: 15
Screenshot_27
Effect: Target receives an immediate effect  for cancelling ALL positive status. Additional negative darkness status occurs in 3 turns. (Darkness: decrease 45% dodge rate) and treatment is NOT available
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Season 44 : [Rewarded for Jounin Gakure]
Seismic Force Release
Damage: 777
CP: 10
Cooldown: 10
s44j
Effect: (Kinjutsu) Harness earth’s power to defeat the opponent. Greatly cripples and disables the opponent, causing them to bleed (bleeding 100% 1 turn)
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Season 45: [Rewarded for Jounin Gakure]
Kinjutsu: Junkai Tsubame Gaeshi
Damage: 680
CP: 10
Cooldown: 12
s45j
Effect: (Kinjutsu) An ancient powerful technique that multilates the target rendering them completely enfeeble. Drains the target’s current CP by 50% and applies chaos status for 1 turn. (Using Taijutsu reduce your HP by 5%)
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Season 46: [Rewarded for Jounin Gakure]
Prism Refraction
Damage: 0
CP: 170
Cooldown: 15
s46j
Effect: (Kinjutsu) Attack through crystal refraction. Opponent team is inflicted negative effect ‘Blind’ for 3 turns (Blind: extra 50% dodge rate during opponent’s attack).
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Season 47: [Rewarded for Jounin Gakure]
Kinjutsu: Twilight Wood Binding
Damage: 0
CP: 200
Cooldown: 14
s47j
Effect: (Kinjutsu) Bind target with wood illusion to restrict target and reduce attack damage by 100% (2 turns).
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Season 48: [Rewarded for Jounin Gakure, Last Ninjas, Shad0w Ninja Clan, Jigoku Syoujyou, Black Cero]
Kinjutsu: Life Immolation Onslaught
Damage: 800
CP: 10
Cooldown: 12
s48j
Effect: (Kinjutsu) Engulfs the body with hell guardian’s power by using own life force. Sacrifices 10% of the user’s current HP to attack and reduce damage taken for 3 turns. The damage reduce varies each turn from 25%, up to 75%. (‘Eight Extremities’ passive talent skill doesn’t negate the HP cost and this skill doesn’t reduce ‘damage over time’ effects like burn)
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Season 49: [Rewarded for Jounin GakureLast NinjasShad0w Ninja Clan, LAKAS PINAS CLAN, Human Born To Die]
Kinjutsu: Soul Resonation

Damage: 0
CP: 200
Cooldown: 11
s49j
Effect: (Kinjutsu) Channel your own power to one of your ally through spiritual link. Sacrifices 30% of the user’s current HP & MP to recover one teammate hp & mp. (maximum of recovery is 40% of the target’s max HP & CP) (The user cannot be healed by this skill.)
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Season 50: [THERE IS NO JUTSU AS A CLAN REWARD FOR SEASON 50 BECAUSE THERE IS NO CLAN WHO REACHED 2,000,000 REPUTATIONS]
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Season 51: [Rewarded for Jounin Gakure, Shad0w Ninja Clan, Last Ninjas]
S51 Kinjutsu: Time Distortion
Damage: 0
CP: 200
Cooldown: 12
s51j
Effect: (Kinjutsu) Distorts time and space to form a barrier. Immediately remove all negative status and temporarily delays the damage taken (up to 50% of user’s max HP) and let user be immune to debuff status for 3 turns. User cannot heal or be healed after the skill expires for 2 turns. (This buff cannot be dispersed or purified).
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Season 52: [THERE IS NO JUTSU AS A CLAN REWARD FOR SEASON 52 BECAUSE THERE IS NO CLAN WHO REACHED 2,000,000 REPUTATIONS]
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Season 53: [Rewarded for Jigoku Syoujyou]
S53 Kinjutsu: Spirit Breaker
Damage: 630
CP: 10
Cooldown: 12
s53j
Effect: (Kinjutsu) Conjures ancient guiding spirits from another realm to strengthen your attack and strike the opponents vital chakra points. Reduces target’s CP by 45% and causes all of target’s skill suffer an additional cooldown turn. (Talent skill not included)
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Season 54: Ice Tower
Damage: 0
CP: 300
Cooldown: 15
s54j
Effect: (Kinjutsu) Confines your target with black ice to restrict their movement. Inflicts ‘Frozen’ status for 5 turns. (Frozen targets takes 80% reduced damage)
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Season 55:
S55 Kinjutsu: Curse of the Infernal Seeds
Damage: 0
CP: 200
Cooldown: 14


Effect: (Kinjutsu) Summons demonic seeds that latches to the target and sprouts, limiting the victim’s battle potential. Reduces target’s critical, dodge, combustion, purify and reactive force chance by 70% for 5 turns.
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Season 56:
S56 Kinjutsu: Advanced Hurricane Assault
Damage: 560
CP: 10
Cooldown: 10
s56jEffect: (Kinjutsu) By achieving the pinnacle state of mind, the user enters a ‘Trance-like’ state and assaults the target with intense power. Reduces target’s dodge rate by 90% and increases the user’s dodge rate during target’s attack by 90% for 3 turns. Effect: 
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Season 57
S57 Kinjutsu: Dragon's Shock
Damage: 560
CP: 10
Cooldown: 10

Effect: Concentrates energy to the lower body to perform a devastating kick. Inflicts 'Infernal Injury' and reduces targt's attack damage by 50% for 4 turns. (using Taijutsu reduce your HP by 5%)

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